Older posts
March 19, 2026
-Important note: what's here isn't the most current build. Uploading is a proccess in and of itself
and i want the next thing I upload to be..some kind of game. More than whats here. Something to look forward
to. Check back soon-
Almost got all the bugs worked out of the player controller. Next up are
health and resource systems, then enemy AI, then level design.
It feels like adding one thing either breaks another or spawns three more ideas,
but sitting down and focusing still gets things moving. Updating here is its own
separate beast.
The plan, ideally, is to get all the systems in place and then start building out
actual levels more regularly. Maybe one new level every week or so. That was the
idea anyway. We’ll see what reality has to say about it.
In the meantime, there’s some concept art in the air, and I’ve been thinking about
whether otherwise paid art could work as a completion reward. Screenshot it while
you can if you like it.
Also, somewhere along the line I forgot that even finishing this much is probably
only half the engine. Maybe a third. A lot is still up in the air.
March 2026
This started as a test environment, basically the digital equivalent of a napkin sketch.
Controls right now are Ctrl, Shift, Space,
and F.
Getting this much done and uploaded is a win just because now I know how to actually do it.
Future updates should be less of a wrestling match.
Next major goal is simple: make it an actual game instead of placeholder pieces.
Stop back by sometime. It might look pretty different.
3-28-26
Updated build Sunday night maybe, I'm thinking of shifting focus to concept art and assets for a bit. Before stressing myself
out with new systems. This is after a period of "hey this is cool, i like this, level design stuff." With the occasional break for more
coding stuff...need to learn how to do this next bit i think would be cool. It's all enjoyable just, life maybe and i picked up the phrase
add brain from somewhere. Sundays maybe is partially wanting to continue finishing out the actual level before uploading, but "finishing
out the level, is something I can't entirely commit to because theres so many ways to do it. Worries about memory stuff and optimization aside
(which i'm not sure are really a thing for a 2d game....i mean i considered a mobile eversion way down the line but...) I had thoughts of
an open world metroid kind of thing. In which case...get all the systems in first or something. Anyways, concept art, probably on instagram,
maybe some here, it just depends on how much and the quality of it all. Something i think is rarely mentioned..and that I didn't really consider
is how time consuming things can be, and how quickly that time can go.
3-25-26
Prototype for all the action platforming has been done for at least a few days now, main systems are
in place.Most recently, I've been having fun fleshing out the first level, making a couple new enemies and pickups
to play off of what I've got here so far, getting the main "gameplay loop" in place. A lot of"oh so thats why
thats how things were in that game".
That said, this is only, maybe, (love my commas) about 1/2 maybe 1/3 of the engine I planned.
The other two parts ..I'd hope would be a bit easier given what I've learned,but are likely to
be so vastly different from what I've done so far as to require just as much, if not more time. Additionally
there's consideration as to where these additions will actually be implemented.
What I mean is this, as said before, I have a prototype of the action, platforming portion of the engine done,
and some rough, very basic sprites, and assets. The engine itself, has a bit of jank to be worked out (besides the
messy ass code built while learing) the animation system currently in place is far from the best (something else I
would like to work on, improvements mean better action, vetter look, better feel...I'm thinking the best here) but
it all works, and most of all, despite the flaws there's still fun to be had .
So what I'm thinking is as I continue to build on the level I'm currently working on, and new assets and the like,
I'll just begin work and implementation of the other portions of the engine (RPG and ADVENTURE) theres also an inventory
system,save sysem,status screen and so on to consider (so really, we aren't even close to the halfway point).
Past this however is actual consideration of the games CONTENT itself, the original plan was an adult angle. NSFW art and
jokes, pinup/adult style artwork as a reward and powerup system...kind of to be collected and carefully considered
for use, to ease the difficulty of some game segments and as an actual requirement to beat some. I've already partially
started all that here, I have some rough assets in place and concept art based around that idea but, I am considering
changing it all. I'm not entirely decided yet however so, keep an eye out. If you check in here occasionally, if you're reading
this I mean, I should be uploading the newest build soon. If everything goes well it'll come with some bonus art as well. (Game related material,
should be very much a throwback for the older gamers out there.)